Where nostalgia meets dread.
Irene is trapped in an induced coma. Her mind reconstructs the liminal spaces of her 2000s childhood — empty malls, video rental stores, fast-food restaurants after closing — and populates them with horrors born from her own memories. Solve puzzles, manage your sanity, and survive long enough to find the way out.
The In-Between is a first-person survival horror built in Unity as my Bachelor's Final Project at Universitat Jaume I, developed jointly with a friend. I was responsible for all programming systems and 3D asset modeling.
All props were modeled in Blender with PS1/PS2-era aesthetics — low-poly geometry, hand-mapped textures, saturated nostalgic palette.