All projects Project 06 — Bachelor's Final Project · UJI 2025

The In-Between

Where nostalgia meets dread.

Survival Horror Unity · C# AI Programming 3D Modeling Game Design
About

A nightmare built from forgotten childhood

Irene is trapped in an induced coma. Her mind reconstructs the liminal spaces of her 2000s childhood — empty malls, video rental stores, fast-food restaurants after closing — and populates them with horrors born from her own memories. Solve puzzles, manage your sanity, and survive long enough to find the way out.

The In-Between is a first-person survival horror built in Unity as my Bachelor's Final Project at Universitat Jaume I, developed jointly with a friend. I was responsible for all programming systems and 3D asset modeling.

Character controller & movement
Enemy AI — NavMesh + FSM
Inventory & stats system
Puzzle mechanics
Retro Nokia HUD
3D modeling (Blender)
Sound effects integration
Screenshots

Inside the liminal spaces

Picking up the Nokia phone
Finding the Nokia — your inventory and stats live inside it
Inventory screen
Inventory — Depression Meal collected, Nokia OS aesthetic
Restaurant puzzle
Restaurant puzzle — place the toys on their correct stands
Crash Bandicoot inspection dialogue
"Crash Bandicoot was definitely my childhood" — narrative through objects
PS2 in the video club
Video club — insert the right DVD into the PS2 to advance
VHS shelf model
VHS shelf — texture-mapped cassette covers, modeled in Blender
3D Art

Objects from another era

All props were modeled in Blender with PS1/PS2-era aesthetics — low-poly geometry, hand-mapped textures, saturated nostalgic palette.

Nursery table and chairs
Nursery set — round table, colorful chairs and shape toys
Playground slide
Playground slide — cheerful shapes in unsettling darkness
CRT TV
CRT television — key prop for the video club puzzle
Mall bench and planter
Shopping mall bench with planter — 2000s mall atmosphere
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