Making worlds worth inhabiting
I build video games and digital experiences.
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A first-person survival horror set in liminal spaces of the 2000s. Irene is trapped in a nightmare built from her own memories — explore, survive, and find the way out.
View projectInteraction & assembly systems built from scratch during my internship at Devilish Games. Tool mechanics, path logic, and step sequencing for an upcoming simulation game.
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Accompany Isao on an intrepid adventure. A game developed with colleagues for Doctors Without Borders — where play meets purpose.
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An interactive encyclopedia for the series — browse characters, crews and arcs, and keep track of your favorites.
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A short adventure minigame with atmosphere to spare. Descend into the nook and see what you find.
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A detailed 3D model of Foxy the Pirate from the Five Nights at Freddy's saga — built with care for every rusted bolt.
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A 3D model of Rocktite from The Legend of Zelda: Spirit Tracks — a creature rendered with love for the source material.
View modelI'm a game designer and developer with a deep love for storytelling, interactive worlds, and the space where art meets code. I believe games are one of the most powerful mediums for human connection.
My work spans from narrative-driven experiences to 3D character modeling, always with the same question in mind: what does this feel like to inhabit?
I've collaborated on projects for humanitarian organizations and built interactive web experiences. Creating playable experiencies designed to be enjoyed today and remembered tomorrow.
Whether it's a collaboration, a project, or just a conversation — I'd love to hear from you.